Each year the magicians of Imardin gather together to purge the city streets of vagrants, urchins and miscreants. Masters of the disciplines of magic, they know that no one can oppose them. But their protective shield is not as impenetrable as they believe. Sonea, angry, frustrated and outraged by the treatment of her family and friends, hurls a stone at the shield, putting all her rage behind it. To the amazement of all who bear witness, the stone passes unhindered through the barrier and renders a magician unconscious. The guild's worst fear has been realised ...There is an untrained magician loose on the streets. She must be found before her uncontrolled powers unleash forces that will destroy both her, and the city that is her home.
In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world ...Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?
Heroic fantasy. Gard is descended from both gods and demons, but, at twenty, he seems to be only a headstrong youth. He steps over the line once too often and is exiled. After learning about his own magical abilities at a mysterious desert monastery, he lands on his feet in the rich valley of the Mohan until he interferes in the power struggle between two cities and finds himself in the midst of war.
In a future world, what you know can kill you...
An unforgettable novel from one of America's greatest living storytellers, 'Summerland' is about redemption and the true nature of heroism. Ethan, is a young hero on a quest though the strange world of American Faery. Since baseball is the favourite game of American fairies, or 'ferishers' as the North American Fairy Folk call themselves, this is necessarily a story of baseball, too. Zeppelins, werefoxes, Indians and Indian mythology, sasquatches, wendigos, Alaska, the haunted, 161-year-old husk of George Armstrong Custer, and a boy who thinks he's an android, also figure in the action. Along the way, the hero and heroine find themselves and each other; a band of Ferishers triumphs over their ancient enemy and finally find someone new to play baseball against; a widower's heart will heal as his airship conquers the Northern sky; and a burned out Colombian slugger named Rodrigo Buendia will find redemption in discovering, with Ethan Feld and Jennifer T. Rideout, the true nature of heroism.
It is 2010. In two years' time it will be the centennial of the sinking of the Titanic. Two of the world's most powerful corporations race to raise the vessel but there are other powers at work, and chaos theory comes into play as plans progress - and six preserved bodies are found. This novel incorporates two of Arthur C.Clarke's passions - deep sea exploration and future technology - in a fast-moving tale of mysetry and adventure. As operations proceed, the perfectly preserved body of a beautiful girl is found. She was not on the ship's passenger lists. The quest to uncover the secrets of the wreck and reclaim her becomes an obsession ...and for some, a fatal one.
In York in the early 1800s, a society of magicians meet to read each other long, dull papers upon the history of English magic. In their opinion, there are no practising magicians left in the country of England. Little do they know that they are soon to encounter the reclusive Mr Norrell of Hurtfew Abbey, who will cause the stone statues of the Cathedral of York to speak and dance - and a beautiful young woman to be raised from the dead. Mr Norrell goes to London, persuaded that he must make his gifts available to the government in its war against Napoleon. He swiftly becomes a man of influence and distinction, only to be threatened by the appearance of Jonathan Strange, a charming and rich young man with sardonic eyebrows and an extraordinary talent for magic. It is a talent that will take Jonathan Strange to the very edges of darkness, where lurks the shadowy figure of the Raven King, a human child taken by the fairies in ancient times, who became the most legendary magician of all Elegant, witty and utterly compelling, Jonathan Strange & Mr Norrell creates a past world of great mystery and beauty that will hold the reader in thrall until the last page.It is an astonishing achievement. |
Ethan and his five co-workers are marooned in JPod, a no-escape architectural limbo on the fringes of a massive game-design company. There they wage battle against the demands of boneheaded marketing staff who torture them with idiotic changes to already idiotic games. Meanwhile, Ethan's personal life is being invaded by marijuana grow-ops, people-smuggling, ballroom dancing, global piracy and the rise of China. Everybody in both worlds seems to inhabit a moral grey zone, and nobody is exempt, not even his seemingly strait-laced parents or Coupland himself.
When her Field Base is mysteriously attacked, Dr. Mackenzie Connor must flee for her life. Joining forces with an alien archaeologist, she escapes to his planet on a quest to find a defense against the unknown agressor-before they launch a full-scale invasion of Earth.
Cosmopolis is Don DeLillo's 13th novel. His reputation as one of the most provocative and innovative of American writers is assured, thanks to such books as Underworld and Americana, but this new outing is as likely to challenge the author's legion of admirers as much as it will exhilarate themand there's nothing wrong with that.
The deaths of Darth Vader and Emperor Palpatine by no means spelled the end of the Empire. In the aftermath, the New Republic has faced a constant struggle to survive. Now a new threat looms: a masterpiece of Alderaanian art—lost after the planet’s destruction—has resurfaced on the black market. It conceals a vital secret—the code used to communicate with New Republic agents undercover within the Empire. Discovery by Imperial forces would spell disaster. The only option is recovery—and Han, Leia, Chewbacca, and C-3PO have been dispatched to Tatooine to infiltrate the auction.
"My name is unimportant, but you can call me Jack. I'm a musician by choice, a magician by profession, and a bastard by disposition. I'd been doing the magic thing for about five years when they found me. They said I had a talent, that I was smart enough and fit enough and enough of a shit that I could serve my country in a way most people never even get to hear about. And I did want to serve my country, didn't I? I didn't really want to contemplate what might happen if I said no."
Now for the first time in one thrilling volume–the three magical novels that make up David Eddings’s epic fantasy The Elenium.
Sparhawk, Pandion Knight, and Queen's Champion have returned to Elenia after ten years of exile, only to find young Queen Ehlanda trapped in a block of ensorcelled crystal. As Sparhawk sets out to find a cure for Ehlana, he discovers that only he can defeat the evil plots that threaten her rule.... |
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